COMMANDS OF IGI-2 MULTIPLAYER
-----------------------------------
There are all codes for CONSOLE:-
sv listmaps - Lists all available maps. Note the number before the name, the mapID.
sv gotomap - Changes map to
sv restartmap - Restarts currently played map.
lo activatemap - Adds the map to the play list.
lo deactivatemap - Removes the map from the play list.
sv gotonext - Changes map to the next map in the play list.
lo announce("HELLO"); - Says HELLO (or anything you want) to all players on the server.
lo serverpass - Displays the password needed to join the server.
lo serverpass("BANANA"); - Sets the password to BANANA.
lo serverpass(""); - Removes any password rendering the server free for all to join.
sv finger - Lists all players on the server. Note the first number, the playerID.
sv kick - Kicks player with given playerID out of the server.
sv ban - Adds the IP of player to the ban list.
sv listban - Lists all addresses currently banned.
sv unban - Removes ban from given address. First run 'sv listban'
to get the list number.
Remote control
--------------
[ ]sv rcon(""); // Get access to remote control
[*]sv rconpass(""); // Change the remote control password
[*]sv rconpass // Display the remote control password
[ ]sv finger // Displays player names, IPs, time online and
// what players have rcon access (*).
Kick and Ban
------------
[*]sv kick // kick player playerID
[ ]sv votekick // vote for playerID to be kicked from the server.
[*]sv ban // ban playerID from server.
[ ]sv listban // list IPs banned.
[*]sv unban // remove IP from the list of bans, using the wanted IPs
position in
// that list as parameter. Run listban to see the IPs list position.
[ ]sv suicide // Die and respawn.
Map Control
-----------
[*]sv restartmap // Restarts and initiates the map currently being played.
[ ]sv listmaps // list maps to console showing mapID and map name. All maps in the
// active map cycle are marked [ACTIVE].
[ ]lo activatemap // Places the given map into the active map cycle.
Must be executed on server.
[ ]lo deactivatemap // Removes the given map from the active map cycle if found.
Must be executed on server.
[*]sv gotonext // load next map in the active map cycle.
[*]sv gotomap // change map to mapID. The mapID is found in the map list.
[ ]sv votemap // vote for a map change to the mapID map.
[ ]sv votenext // vote to change map to the next map in the active map cycle.
[ ]sv showvotes // show votes for both kick player and maps.
Shop
----
[*]sv addmoney // add amount money to all players. Use negative values to deduct money.
[*]sv accounts // list accounts of all players
System
------
[*]sv monitor // Call to periodically receive network status information
// from server. Call again to disable.
[*]sv/lo ploss // add packetloss in parts per thousand. 0 is no loss, 1000 is everything.
[ ]sv/lo timeout // time before a non-responding client is kicked from the server,
// and before a client leaves a game with a dead server.
// If set too low, hosts will start to disconnect good games for wrong
// reasons. 20 seconds seems reasonable.
[ ]sv/lo updatestats // show percentages of pos updates sent for the various reasons.
[ ]lo bandwidth // Parameter adjusting the bandwidth usage to and from the local player.
// 0: Infinite bandwidth capacity is assumed.
// 1-1000: From very low bandwidth capacity(1) to very high capacity (1000).
[ ]lo choke // On Server: The maximum number of kilobytes per second your server will output.
// If the demand for data is bigger than this choke value, the server will
// skip sending high pri positional data. See fillpercent.
[ ]lo fillpercent // On Server: This value is just a safety margin for the choke
settings. Actual choke
// value used in the system is the choke value set above and then multiplied by fillpercent.
// E.g: choke of 14 and fillpercent of 60 means actual system choke of 14*0.60 = 8.4 (kB/s)
// Simply set fillpercent value to 100 to disable its influence.
[ ]lo smooth // Adjusts smoothing of remote players on your screen.
// 100: Best smoothing, worst accuracy of real player location.
// 1: Worst smoothing, best accuracy of real player location.
Server
------
NOTE: A dedicated server needs to be started from the command line. See MP-README.txt.
lo svname(""); // set name of *your* server (if you are about to run one).
lo svpassword(""); // set password needed to access your server.
lo svport // port number of *your* server (if any).
lo svinterface // Only used for a server with multiple network cards or modems.
// Specify a number 0,1,2... for the network interface you want the
// server to connect to. If you fail to start a multi-homed server,
// first set this number very high, then read the output Multiplayer.log.
// It should indicate what interface number is assigned to each interface
// in your system, and you should then be able to specify the
// correct interface card for your server to use.
lo maxplayers // max number of players allowed on your server.
lo maxspec // max number of spectators allowed on your server.
lo specmode // spectator mode - what players you are allowed to spectate:
// 0 - None, 1 - Team mates, 2 - All.
lo spawncost // Amount of cash needed to spawn right after dying *for the attacking team.*
// *For the defending team,* this cost will be 70% of the specified .
lo spawntimer // Time for the spawn cost to decrease from the above set value to zero
// (i.e. free spawn).
lo teamdamage <0 | 1> // 1; team damage is on.
lo warmup // Enabled a warm-up period lasting the given amount of seconds.
// 0; The warm-up feature is disabled.
lo public <0 | 1> // 1; announce existance on Internet master servers. NOTE: A server with this
// option set to 0 will still be accessible to Internet players, but
// these players will need to manually enter the IP and port of the server to join.
lo healthpacks <0 | 1> // 1; healthpacks available.
lo bombtime // seconds before an armed bomb detonates.
lo autobalance <0 | 1> // 0; Players are allowed to select any team. 1; Players are assigned.
// to a team to keep team sizes balanced.
lo autokick // Kicks an idle player out of the game if he does not move for .
// Set to 0 to disable. Minimum (non-null) number of seconds are *30*.
// If autokick is set to 1-29 seconds, 30 seconds will be the actual
// value used.
lo announce(""); // From server only; Sends a message to all players.
lo forcefirstspec <0 | 1> // Set to 1 to disallow spectating players in 3rd person view -
i.e. forcing 1st person view.
lo bombrepostime // For levels with a C4 bomb: If the C4 bomb has not been carried
by anyone for amount
// of time or more, it will be repositioned to the 1st spawn point for the 1st objective.
// Set to 0 to disable this feature.
lo pingmax // Maximum allowed ping before a player will be disconnected.
lo plossmax // Maximum allowed packet loss befreoa player will be disconnected.
// Note the promille unit: Use the value 54 when you want to set 5.4%, and so on.
lo idlemax // On server: Maximum allowed time between any two packets sent from
the player before
// disconnected.
// On a client: Maximum allowed time between any two packets sent from the server before
// the local host disconnects from the network game.
lo goutmax // Maximum size of the server's internal send queue to a player
before the player is
// disconnected. A small value indicates a restricive server. Usually, this setting
// should be kept at default value.
Money settings on server
------------------------
lo moneystart // Amount of money at map start
lo moneycap // Max amount of money one can have
lo moneykill // Amount granted when killing an enemy
lo moneyteamkill // Amount granted when killing a team mate (use a neg. value to deduct)
lo moneyplayerobjwin // Amount granted to player who resolves an object.
lo moneyteamobjwin // Amount granted to team who wins an object
lo moneyteamobjlost // Amount granted to each player on team who lost the object
lo moneymissionwin // Amount gratned to each player on team who wins the mission
lo moneymissionlost // Amount granted to each player on team who lost the mission
Mission settings on server
--------------------------
lo maprounds // End current map after this many rounds. Set to 0 to disable this end criterion.
lo maptime // End current map after this many minutes. Set to 0 to disable.
lo mapteamscore // End current map when a team has this manu points. Set to 0 to disable.
Local settings
--------------
lo playername(""); // Your player name
lo netstats < 0 | 1 > // Show netstats(1) or not(0). With netstats enabled, extended
ping data is also available in-game
// on the stats screen.
Use Trainer for quick access:
-----------------------------
Submitted by: Sudhanshu The Advanced Warfighter
Email: sudhanshukr98@gmail.com
You can also use IGI-2 Trainer for all cheats. But take care of the version of trainer
and game must be same.
Download trainer from Google or from my website.http://sudhanshukumar43.webs.com
IGI-2 New Multiplayer Maps (Most Compatible for version 1.2):
-------------------------------------------------------------
Hi friends, I have thought to create new maps for igi2.
So, you can download many maps from my website:
http://sudhanshukumar43.webs.com/igi2maps.htm
It has tooooooooooooooo many maps like these:
Darkstone, Aim Map, Colliery, Priboi's Villa, Aqua Storm, Desertstorm, Mars,Sweet Russia etc etc.
If you want Xclusive maps which r not in my Site, You Can Contact Me from given mail id.
Download IGI-2 New Multiplayer Maps:
------------------------------------
Submitted by: Sudhanshu The Advanced Warfighter
Email: sudhanshukr98@gmail.com
All IGi-2 Players can download new maps from my site.
My website contains all released Multiplayer maps.
http://sudhanshukumar43.webs.com
IGI-2 Version Change with Crack only:
----------------------------------------
If you want to change the version,then download igi2.exe any version you want like 1.0, 1.1, 1.2, 1.3 etc.
Download these from my website: http://sudhanshukumar43.webs.com
Version 1.2 is very popular nowadays. But start using version 1.3 for more facilities.
I have submitted tooooo many cheats that IGI-2 cheats are large and full.
You can also submit cheats from http://cheatbook.de/submit.htm and Download monthly updates
from http://cheatbook.de/update.htm
IGI-2 Newest&Latest Maps:
-------------------------
SUDHANSU have created 8 latest maps for mp. Download all from http://igi2multiplayermapsfree.webs.com
These maps are:-
1) Aqua-Temple
2) DarkStorm
3) Deep In The Ice
4) Ice Stone
5) Modern Warfare
6) Sand Storm 2
7) SAnd Stone
8) The Lost Ice Land
Dedicated Server:
-----------------
Submitted by: Sudhanshu The Advanced Warfighter
Email: sudhanshukr98@gmail.com
IGI-2 players can create dedicated server. It means that server is created but U can't
play on it. It is only for other players. Minimum players is 0 max players is 32. U can
create it by downloading IGI-2 Dedicated Server by searching it on Google.com I have
also created many D Servers.
More Codes of IGI2 Multiplayer Levels {created by me} for Dedicated Server(s):
------------------------------------------------------------------------------
level19998 = Aqua-Temple
level987654 = Dark-Storm
level1987 = Deep In The Ice
level88789 = Ice-Stone
level880 = Modern Warfare
level5798 = Sand Storm 2
level54645 = Sand-Stone
level12368 = The Lost Ice Land
Note:- These maps can be downloaded from http://igi2multiplayermapsfree.webs.com
Change ur name, server name, infinite money etc.
------------------------------------------------
Open networkconfig.cfg file with Notepad in C:Program FilesCodemastersIGI 2pc
U can change Server name by editing this example lo svname("Ultimate Warfare Server Join Now!!!");
U can change password of server from this example lo svpassword("Ultimate Warfare");
U can change ur port from lo svport 26015
U can change max players, spectate mode, team damage, autobalance, warmup, public
from this example lo maxplayers 32
lo specmode 0
lo teamdamage 0
lo autobalance 0
lo warmup 0
lo public 1
U can change maps of server from lo activatemap 1
lo activatemap 880 (U can add more Level Codes)
U can change only ur Money setting from
lo moneystart 999999999
lo moneycap 999999999
lo moneykill -999999999
lo moneyteamkill -999999999
lo moneyplayerobjwin -9999
lo moneyteamobjwin -9999
lo moneyteamobjlost -999999999
lo moneymissionwin -9999
lo moneymissionlost -9999
Number of map rounds to be played before map change.
Set to 0 to disable the round limit from lo maprounds 12
Time to play map before map change.
Set to 0 to disable the timer from lo maptime 999
Change map when a team has this many points.
Set to 0 to disable the score limit.
lo mapteamscore 9999
lo objtime 1000
lo bombtime 1
lo spawncost 0
lo spawntimer 0
lo spawnsafetimer 0
lo allowsniperrifles 1
lo smooth 100
lo bandwidth 500
lo choke 16
lo fillpercent 60
lo timeout 300
lo autokick 0
lo ploss 0
lo playername("Sudhanshu The Ultimate Warfighter"); {This will change ur player name
but not ur server name.}
lo bombrepostime 0
lo forcefirstspec 0
lo pingmax 9999
lo plossmax 9999
lo idlemax 300
lo goutmax 99
Comments
Post a Comment